> Speed scale walk animations in Godot dynamically
Hi, I'm Vojta
- Professional Godot Enjoyer! 🤖
- Currently working an educational math game Manabies!
- Sometimes I make websites for fun :)
~/projects
My side projects usually revolve around game development. Sometimes it’s games, sometimes just creative tools for fun or for school. Here are the latest ones:
~/blog
My blog consists of tips and stories about programming, web development and gamedev!
> Use Quaternius Assets In Kenney's Asset Forge
> Side mouse buttons on MacOS
> Better markdown links
> Get tile rotation from TileMapLayer
~/work
I’ve always worked a part-time job during my studies. I’m used to working in a team! You can always find all of my past jobs on my LinkedIn - here, I keep the latest / most interesting ones.
Game Developer
at Veska Games. From Oct 2025
- Joined the company as the second developer, bringing Godot experience to the team.
- Architecting and developing various systems in GDScript.
- Also working on Nakama backend using Go.
UI Engineer
at GRIP Digital. Jul 2024 - Sep 2025
- When porting Civilization 7 for VR, the game needed an entirely new UI. I was part of that team! We worked in Typescript, mainly with (vanilla) DOM manipulation and asynchronous event handling.
- Unanounced game in Unreal Engine. Most of my work was configuring Blueprint systems and mission scripting in C++. Interacting with Mass system was also pretty interesting.
Python Developer
at Navigo Solutions. Nov 2022 - Jun 2024
- Developed an entirely new Python framework for integrating external systems with Navigo
- Took part in designing the integrations system
- Dipped my toes in server deployments and tooling. That was a lot of fun!
- Did a bit of work on our main SaaS product - React web application
Web Developer
at Madfinger Games. Jul 2021 - Aug 2022
- Worked on the company’s public website, made in Next.js.
- Developed internal web-based tools, mostly in React.
- I researched a meta game server solution that ended up being used for the multiplayer game Gray Zone Warfare. I didn’t get to work on the game itself, though.